Water King (Unity 2D)
Front-End Developer
July 2021 - Dec 2021
Link to FigmaWater King was an extensive design project from start to finish. For the first few months of development we discussed play style and features we wanted included in the game.
I began by finding a color story and font choices I thought best fit the games image. I assets for menus, obstacles, and backgrounds. Then we had finalized all inclusions I moved on to animating assets.
On the programming side, I was tasked with the full shop interface and interactions, main game sequence visuals (UI and any animations), and making sure internal information is displayed properly for users (scores/currency)
The link attached is to the Figma I sent the Wed Developer on our team as an design outline.